![]() ![]() Please be more precise describing the issues, that considerably reduces the guess work we need to do to figure out what is going on.Happy new year folks. Free stuff is “free” for you, but we pay for it. ![]() I hope you understand that it is necessary nuance in order to protect the content. From then on that would work just like any other regular material or proxy. You can merge the cosmos asset to the scene, and then it becomes regular stuff - proxy or material. You must have all the cosmos stuff locally available, otherwise we can’t resolve texture paths. cosmos materials downloaded and imported in the scene were the ones that were missing. At least we provide an option to salvage the material with a little bit of manual work. Rhino makes a copy of it, completely strip it from any plugin data and you get the “Disconnected materials” box. If you change the type of the material - there is nothing we can do. If V-Ray is not loaded everything is in the hands of Rhino and the user. That is true for every plugin - Enscape for instance. opening model without vray installed is very risky not to mess up the model for good It will be done by the end of the day, and you will get it in the next update (veeery soon) I just logged the Refreshalltextures request. Rhino plugins that do not ship with RhinoĬ:\Program Files\Chaos Group\V-Ray\V-Ray for Rhinoceros\V7\VRayForRhino.rhp “V-Ray for Rhino”Ĭ:\Program Files\Rhino 7\Plug-ins\Commands.rhp “Commands”ę.13001Ĭ:\Program Files\Rhino 7\Plug-ins\rdk.rhp “Renderer Development Kit”Ĭ:\Program Files\Rhino 7\Plug-ins\RPC.rhp “RPC”Ĭ:\Program Files\Rhino 7\Plug-ins\RhinoRenderCycles.rhp “Rhino Render”ę.13001Ĭ:\Program Files\Rhino 7\Plug-ins\RhinoRender.rhp “Legacy Rhino Render”Ĭ:\Program Files\Rhino 7\Plug-ins\rdk_etoui.rhp “RDK_EtoUI”ę.13001Ĭ:\Program Files\Rhino 7\Plug-ins\rdk_ui.rhp “Renderer Development Kit UI”Ĭ:\Program Files\Rhino 7\Plug-ins\NamedSnapshots.rhp “Snapshots”Ĭ:\Program Files\Rhino 7\Plug-ins\RhinoCycles.rhp “RhinoCycles”ę.13001Ĭ:\Program Files\Rhino 7\Plug-ins\Toolbars\Toolbars.rhp “Toolbars”ę.13001Ĭ:\Program Files\Rhino 7\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”Ĭ:\Program Files\Rhino 7\Plug-ins\Displacement.rhp “Displacement” Graphics level being used: OpenGL 4.6 (primary GPU’s maximum) Redraw scene when viewports are exposed: On Windows Main Display attached to adapter port # 0 > Accelerated graphics device with 4 adapter port(s) ![]() Primary display and OpenGL: NVIDIA GeForce RTX 3060 (NVidia) Memory: 12GB, Driver date: 2-10-2022 (M-D-Y). Windows 4 SR0.0 or greater (Physical RAM: 32Gb) Now should i do it all over again? Because vray just cannot store its materials properly? I had to remake whole model beacuse of missing assets and broken vray materials. ![]() I am so amazed by how unreliable this can get. That is why there is no option in that dialog to reassign, but only to delete and rename materials. As you can see the third part is pretty impossible to implement without years of bugfixing. What looks like a connection is in fact deletion of the existing material, creating a new V-Ray custom material and change the material assignment of the objects having the first material with the new material. It is nothing about “connecting” or whatever. In fact the V-Ray materials in the Rhino panel are our own custom Rhino materials. The V-Ray materials are not really connected to Rhino materials. You just need to assign the “whatever_recovered” material to the objects having “watever” material, and delete the “whatever” material.Īs in 2) there is no API in Rhino to swiftly replace material assignments. But the material assignment was already gone. The “rename” option in that window will keep the V-Ray data in tact. There is no such API in the Rhino SDK.I don’t know what caused changes to the material type (going Custom), but it is either Rhino (those two bugs, or more), or a person. V-Ray or any other plugin, cannot change material types with code. It is OK to open the model without V-Ray, just don’t edit the V-Ray materials (don’t change the type). ![]()
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